Sometimes an encounter exists almost entirely of the counter unit so you would use a different key unit in that instance. The ones shown are your typical options but you will need to find the style that suits you. The pictures in each section typically show 2 support options, there can be more. The third ( counter) unit type is specialised against your key unit so you will need to determine what level of support, if any, that your key unit needs. It will be the main attack strength in that province for you. This unit is described as your key unit for that province. They also have a moderate attack and defense against Light Range and are a reasonable option for these units.Įach province has 3 unit types, you will have 1 unit that has bonuses against 2 of those 3 units ( target units). Strong attack and defense against Light Melee units with a high range. The game has a user interface that helps with identifying good unit choiceĪll round Light Melee and Light Range Hunters. Rangers are an exception that can retaliate from range. Retaliation typically only occurs when in close combat range (touching the other hex). Cerberus and War dogs get an increased number of retaliations when they are 2 and 3 star troops. For example a -20% weakens enemy will replace a -60% weakens enemy if it was the last attack on the enemy.Ī troop only retaliates once per turn so ganging up on an enemy can mean you take less damage than fighting 1v1. Pay attention to this if fighting with multiple troops with the same effect as the impact on the enemy changes based on who attacked them last. Only one special ability stays in effect on an enemy if it is a similar type of effect. An offense bonus of 20% means you cause 20% more damage. A defense bonus of -80% means you take 80% less damage. Look at the offensive and defensive bonus of your troops. The enemy targets the highest initiative troops within range, thus Archers are often good as cannon fodder to draw enemy fire. Whether manual or auto-fighting improved placement can save you from suffering heavy losses. The fourth one goes at the top and the fifth at the bottom. The first troop starts in the middle, the second troop goes immediately above the first and the third immediately below. The starting position of troops depends on the order you select them. This costs nothing and allows you to scout a battlefield so you can position troops effectively. You can scout a province by choosing to do a manual fight and then quit, do this with your highest initiative troop. So all of 1 type of unit is easier for the AI then 3 or 4 different units. With auto fights the AI seems to cope better the less units types you enter. The more varied the enemy types the more likely losses might occur. Losses are inevitable assess possible losses against the cost of negotiation, it can be cheaper to negotiate if losses are expected to be high. Manual fights will typically cost you less units, learning to fight early when fights are easier will save you in the long run. Fight difficulty ranges from easy (you outnumber the enemy), fair (evenly matched), difficult (enemy out numbers you a little), to impossible (enemy outnumbers you by 2 or more). The best way to do this is to compare your squad size to that of the enemy. As such your strategy needs to vary slightly to allow for these bonuses.īefore trying any fight you need to decide if you should fight. However at the expert level units obtain special abilities that the earlier levels did not have, this is for enemy and friendly units alike. Generally the strategies needed do not change as you progress through the better unit levels. Sometimes it is simply adding a II or a III and sometimes words will be added to the name like “Bud” for the Bud Sorceress the expert level Sorceress for Elves.įor the sake of simplicity most of the graphics and comments refer to the basic unit. The names of the units change as they progress through these levels. Please note for this section of the guideĮvery unit has 3 levels, basic, advanced, expert. Note this information is only valid for world map provinces and not tournaments which have a different randomised approach. The below information is looking at how to turn the unit information into a strategy of your own. This guide forms part of a larger guide Mykans Guideįor a list of unit details please refer to the Elvenar Wiki or to the units section of Elven Architect.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |